![]() Have we as a culture learned anything new about video games, and who we are when we play them? You could write a whole We Didn’t Start the Fire about all the titles that have sought to pick up where The Stanley Parable left off in rolling the perennial “are video games art?” boulder uphill ad infinitum. In the ensuing near-decade, video games have done an awful lot of navel gazing, making games that are about games that are about media that are about games. ![]() While it wasn’t the first to take a meta spin on the medium’s typical conventions, it gained notoriety and critical acclaim for its deep layers of metafictional meaning. When The Stanley Parable released in 2013, it caught mainstream attention for its dense narrative examining the nature of free will and decision making in video games.
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